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Motion Capture Tests

These are all tests using Motion Capture solutions within Blender. The first two I achieved using an Xbox Kinect V2, along with specific software and workflows to achieve the raw end result in Blender. The second two are done using Adobe Mixamo, by rigging a Mixamo skeleton to the model and then just downloading and applying the animation keyframes to the skeleton.

This was all done for research purposes, in preparation for a possible animation project down the road I might try to do.

Kinect MoCap

Kinect MoCap

Mixamo MoCap

Mixamo MoCap